Gameplay Test Demo 1.0.6 Changes


this update is here to fix some bugs, and prepare for some future additions! nothing huge here -o-

Bug fixes:

You are no longer able to swap characters while performing a special action (gooping or using the rope)

Fixed a bug that caused the moving bridges in the dungeon to get very noisy

Fixed a timing bug that made it very difficult to block consecutive eighth-note attacks at higher tempos

Made it so that, when a battle is completed with a dead party member, that party member is revived with 1 HP when returning to the overworld. (rather than being a sort of zombie walking around with 0 HP and being dead when entering the next battle)

The second impact from Bat's "Home Run" skill (when the enemy lands and takes extra damage) can now damage Fungask

Other changes:

Adjusted the blur effect to be less intense on higher graphics settings

Added the Flashing Effects toggle in accessibility settings

  • Flashing effects are now enabled by default

Smoothed out the battle camera a bit

Changed the sound for pressing the block button, to be easier to line up with the music

When an enemy attacks you, there is now a ! bubble that indicates when you are supposed to block.

Removed the option to select "Talisman Points" when ranking up… (was an idea i had but i changed some things)

Added Rot-Weiler as a bonus battle

  • Also involves the Rotten attribute, which causes enemy attacks to build up Rot in your HP bar rather than damaging you directly

Added the "Team" button to the pause menu.

  • Currently only used to check team members, but will be expanded in the future.

Added a ripple effect to the pause menu background. why? why not, it looks cool!

Added some extra flair to Galaxy Guardian's battle

Prepared the map for future expansion.

Restructured internal item data to make way for future mechanics. (because of this, items from legacy saves might not load properly…)

added Wish Fragments, which are hidden throughout the world.

Get ZEPHYR STAR Gameplay Test Demo

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